Tuesday, December 3, 2024

Race Table for Maze Rats

Lately I've been using Maze Rats as my go-to game system for one shots. Since I'm a big fan of one-shots starting with players rolling on a big table of weirdo things to play as, I made one for Maze Rats. Obviously inspired by the GLOG.
Rules:
1. Roll a d8 to pick which species to pick from, then a d6 for the subspecies.
2. Start with +1, +0, and +0 for Maze Rats stats instead of +2, +1, and +0. Or don't, what do I care.
3. Get the benefit and weakness for that race. Get +2 to whatever ability (STR, DEX, or WIL) is written under the "stat" column.


1d6 Race Stat Benefit Weakness
1. Human
Medium-sized creatures. Not famous for anything at all.
1-6 Human Any +1 feature. Must be different than your starting feature. DISADV vs transformations, mutations
A species of great ape characterized by its hairlessness and bipedalism.
2. Dwarf
Short, sturdy creatures fond of drink and industry. Famed for their beards.
1 Mountain STR +2 starting HP Greedy. Roll WIL or hoard gold
Live in great, dark halls in the mountains. Supernatural affinity for working metal.
2 Hill STR +2 inventory slots Greedy. Roll WIL or hoard gold
Build homes into the sides of hills. Fiercely loyal to their clans, and proud warriors.
3 Duergar STR Turn invisible if you hold your breath, close eyes, don’t move. Sunlight sensitivity. DISADV to sight, attack rolls in bright sunlight
Originate from dwarves who dug into hell and interbred with demons.
4 Robo-Dwarf STR Immune to mundane diseases and poisons. Don’t breathe. Water deals 1 damage/round.
Mechanical creations of an unknown creator. Toil endlessly for a mysterious purpose.
5 Gnome STR Disguise a touched object as a similar-sized object until touched by another. -2 STR without your stupid red hat
Small cousins of dwarves who live in burrows in the woods. Famed for their pointy red hats.
6 Honey STR Swarm of bees in beard (friendly but not directly controllable) Constant noisy buzzing. DISADV on stealth.
Beards are always sticky with honey. Brew the most delicious mead in the world.
3. Elf
Tall, slender folk who never age. Elves are renowned for their grace and wisdom.
1 High WIL 50% chance to avoid surprise if you would be ambushed Frail constitution. DISADV vs diseases, weather
Beautiful, wise, and ancient. High elves are better than you. They are better than everyone.
2 Wood WIL Talk to plants: each plant can respond with one word per day. Take 1 damage if a tree dies in your presence
Vicious guardians of the forests. The reason humans don’t go into the forests at night.
3 Sea WIL Speak with sea creatures Roll WIL vs grief if you spend a week without seeing the ocean
Nomadic, seafaring elves. Sail on ships pulled by sharks, who they feed prisoners to.
4 Sky WIL Weigh almost nothing. Immune to falling damage. Lightweight. DISADV vs being shoved, picked up, etc.
Live high above the world in cities built of clouds wearing clothes spun of rain.
5 Hair WIL Animate own hair. DISADV on all rolls if hair looks bad
Vain, even for elves. Spend the majority of their time styling their long, beautiful hair.
6 Sun WIL Bleed light. 1 HP = 30’ of light for 10 minutes. Take 1 damage if you lie
Ascetic desert Elves with sunlight for blood. Steadfastly moral and upright in all things.
4. Goblin
Small creatures with varied, terrifying features. Known for mischievous, wicked natures.
1 Cave DEX Can see in the dark 30’ Sunlight sensitivity. DISADV to sight, attack rolls in bright sunlight
Cave-dwellers with glowing red eyes, fond of lurking in the dark and singing horrible songs.
2 Tree DEX Can mimic sounds and voices. Roll WIL vs fear in wide, open spaces
Arboreal ambush hunters. Deeply distrustful of outsiders, who they lure into traps with their mimicry.
3 Orc STR 3x Critical Hit Damage Smell terrible
Large, warlike cousins of goblins. Known for their love of violence and bloodshed.
4 Rag DEX Produce 1 cubic foot of rags per day 2x damage from fire
Often mistaken for piles of clothing. Love to collect new and rare fabrics.
5 Mind DEX Telekinesis: Move fist-sized, 5 lbs objects within 20' DISADV vs insanity
Despite their enlarged brains, not actually any smarter than regular goblins.
6 Unstable DEX Take 1 damage to teleport 10' in a random direction. DISADV vs transformations, mutations.
Put together wrong by the gods. Typically die by accidentally teleporting off cliffs.
5. Humanoids
Other sorts of miscellanous humanoids.
1 Halfling DEX Lucky: 1/day reroll a die Very short. Need specially made small armor.
Small, rotund folk with a love for the comforts of home. Excessively hairy feet.
2 Gnoll STR Can track creatures by smell. Hated by domestic animals
Hyena-headed creatures known for their cruelty and maniacal laughter.
3 Marshwiggle DEX Swim at 2x movement speed Roll WIL to avoid complaining about things going wrong
Perpetually gloomy swamp-dwellers with webbed hands and long legs.
4 Half-Angel WIL Touch can heal others: take 2 damage for every 1 hp healed Evil creatures hate you and will target you first
Supernaturally beautiful offspring of mortals and angels. Possess healing powers.
5 Merfolk WIL Breathe underwater Slow on land. DISADV on movement checks.
Build underwater cities along the coastline. Set traps to catch and eat land-dwellers.
6 Half-Demon WIL Immune to fire. Terrifying demonic appearance. Everyone hates you.
Offspring of humans and demons. Fires of hell coarse through their veins
6. Beastmen
Animal-human hybrids. Created by magic experimentation, practical jokes by gods, or unusual romances.
1 Ravenfolk DEX Eat the eyes of a corpse to see the last five seconds of its life Roll WIL or pick up shiny objects.
Traditionally undertakes and grave diggers. Reputation as grave robbers is only sometimes true.
2 Frogfolk DEX 20' long sticky tongue. Heat of the noonday sun deals 1d4 damageto you
Squat amphibian men with leathery,warty skin. Surprisingly beautiful singing voices.
3 Spiderfolk WIL Secrete 30' of sticky web per day Birds hate you
Small, many-legged folk known for spinning beautiful creations from their webs.
4 Goosefolk STR Extra attack after killing an enemy Can't speak quietly
Migratory birdmen who dwell by lakes. Known for swift, brutial vengeance against outsiders.
5 Geckofolk DEX Detachable tail (keeps wriggling), regrows in 1 day. Cold-blooded: DISADV on dex when cold.
Bright-colored lizards, fond of sunbathing on rocks.
6 Grasshopperfolk DEX Powerful legs- jump twice as high/far. Eat twice as much food.
Typically solitary. Occasionally form vast swarms for a short period of time and eat everything in sight.
7. More Beastmen
1 Ratfolk DEX Fit through very narrow spaces Roll WIL vs fear when alone.
Infest the sewers and tunnels underneath cities. Rumors abound of a secret underground rat empire.
2 Hagfish-folk DEX Slimy. Can’t be grabbed or tied up. DISADV when balancing
Gross eel folk covered in slippery, viscous slime. Typically found scavenging on shipwrecks.
3 Ant-Folk STR 4 arms Roll WIL vs fear when alone
Live in colonies ruled by egg-laying queens. Almost all female.
4 Walrus-folk STR 1/day: shrug off 1d6+1 incoming damage. Eat twice as much food
Huge blubbery folk who live on rocky beaches in the arctic and dive for clams.
5 Mole-Man STR Dig narrow tunnels through soft dirt or sand, 5 feet per minute. DISADV on rolls related to sight.
Burrowing folk with powerful front paws and noses. Notoriously poor eyesight.
6 Crabfolk STR Shell grants +1 armor. Claws as light weapons. Can't fit into heavy armor.
Thick-shelled folk who live along the coasts. Known for their sideways walk.
8. Miscellanous
Stranger creatures that defy characterization. Creation is a vast place, after all.
1 Dragonfolk STR 1/day breathe weapon (30’ line, damage = your current HP) Roll WIL or accept challenges.
Dragon-headed humanoids. Much like true dragons, tend to be arrogant and haughty.
2 Changeling WIL Steal the appearance of anyone whose blood you drink. Mirror shows true, hideous form
Unnerving shapeshifters that can mimic the appearance of others. Their true form is hideous.
3 Yeti STR Unarmed attacks count as heavy weapons. Need specialty build large armor.
Large creatures with shaggy white fur, live solitary lives atop snowy mountains.
4 Myconid WIL Flesh is deadly poison if eaten. Bitten=save or hallucinate wildly for 1 hour. Max lifespan is one year
Reproductive bodies sprouted from an underground fungus. Look like tiny walking mushrooms.
5 Ghoul STR Undead: immune to mundane diseases and poisons. Claws as light weapons. Roll WIL or flee holy symbols.
Horrible undead creatures said to be the fate of those who commit the sin of cannibalism.
6 Witch's Cat DEX Claws are light weapons. Start with two extra lives, gain 1 at each level up. Literally a cat. You have no hands and can't wear armor. Halve all HP.
Originally bred as familiars, the cat lords’ ancestors all abandoned or ate their former masters.

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